home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Game Master (3rd Edition)
/
The Game Master 3rd edition.iso
/
files
/
game_ega
/
forzee10
/
forzee.doc
< prev
next >
Wrap
Text File
|
1991-09-12
|
20KB
|
423 lines
BBBBBB SSSSS X X
B B S X X
BBBBBB SSSS X
B B S X X
BBBBBB SSSSS X X
I n t e r n a t i o n a l
presents...
FFFFFF O RRRR ZZZZZZ EEEEEE EEEEEE
F O O R R Z E E
FFFFF O O RRRR ZZ EEEE EEEE
F O O R R Z E E
F O R R ZZZZZZ EEEEEE EEEEEE
Version 3.0
A Shareware Card Game of Extraordinary Magnitude. Still.
1.0 - Welcome.
This here is FORZEE 3.0, the third major and most awesome version
of one of our most popular games. If you're familiar with 2.0 or
higher, just go ahead and play; after skimming the dox for our
amazingly witty comments, you should have no problem. If you have an
old version, or have never played before, you'll want to actually read
the dox (and the amazingly witty comments) before setting out on a
solitare card game adventure the likes of which mere mortals used to
only dream about.
2.0 - Legal Stuff. PLEASE READ!!!
FORZEE 3.0 (C) 1991 BSX International
FORZEE 3.0 was developed and compiled using Borland's Turbo
Pascal 5.5.
This software is provided "as is" with no guarantees of any kind.
The developers assume no responsibilities other than those indicated
below. You may use and distribute this product as you wish, but only
under the following conditions:
1) You may sell this program without permission from BSX
International but you MUST NOT alter the program or its
documentation. You MUST NOT charge any fees other than fees for
copying and MUST clearly state that this fee is NOT a substitute
for registration with BSX.
2) Do not distribute this product if it has been reduced in any
way. You may add files, but may not remove any of the originals.
3) Under no circumstances remove the copyright notices from the
code or documentation.
2.1 - Shareware.
This product is SHAREWARE and is distributed in good faith for your
enjoyment. You may play it for a short period to become familiar with
it. If you decide you like it and want to keep playing it, you should
send a $10 registration fee to BSX, otherwise you should stop using
it. If only all software folks let you use their product before you
paid for it the world would be a much better place. We've bought so
much BAD software that we don't use, and we're sure you have too, that
we feel GOOD programs should be rewarded. If you don't like FORZEE,
we're not hurt, if you do like our stuff, thank us, and we'll keep
making it.
This program is not "protected" in any way and is not altered so
that non-registrants will suffer. The authors don't believe in denying
anyone a chance to use our stuff. We are programmers, not businessmen.
We trust that anyone who likes FORZEE and wants more of it will
register. We're not naive, just a little idealistic. But the kids
love us.
If you do not register you may still distribute this game
provided you follow the rules above. Also, even if you have paid a
distributor for the disk this game was on, YOU ARE STILL NOT
REGISTERED. Distibutors simply help us get our stuff out to the
people, they do not pay us a cent. Not that we don't appreciate this,
mind you.
2.2 - Registration.
To register FORZEE with BSX send a check/cash/MO for $10 (US) or
$12 (Canadian) PAYABLE TO ROBERT ROBERDS, to:
ROBERT ROBERDS
BSX International
806 Park Ridge Road Apt. A8
Durham, NC 27713
*** PLEASE MAKE THE CHECK PAYABLE TO: ROBERT ROBERDS ***
**** *** *** *** *** *** *** *** *** *** *** *** *** ****
*** DO NOT MAKE IT PAYABLE TO BSX INTERNATIONAL!!! ***
*** IF YOU DO, THE LEGAL EXPENSES YOU WILL INCUR FROM ***
*** THE BANK WE USE WILL CRIPPLE YOU AND YOUR FAMILY ***
*** FINANCIALLY FOR GENERATIONS TO COME. YOU'LL NEVER ***
*** BE ABLE TO GET THAT MORTGAGE OR THAT NEW CAR THEN ***
*** ( Not really. We just wanted to make you think.) ***
**** *** *** *** *** *** *** *** *** *** *** *** *** ****
For registering, not only will you encourage us to keep writing
shareware, you will also receive:
1) Our Gratitude.
2) 1/2 Price discounts on upgrades on this product.
3) A list of cool things you can do to end a relationship with an
overbearing mate. As soon as we think of any.
Read BSXCAT.DOC and ORDER.DOC for full details!
Your support and comments are appreciated! Particularly about this
whole relationship thing.
3.0 - Setup.
A complete copy of FORZEE 3.0 has the following files:
1) FORZEE.DOC - Documentation file you are now reading.
2) FORZEE.EXE - The actual compiled program you run to play.
3) FORZEE.DAT - "Data" file needed for program execution.
4) FORZEE.ICO - Windows 3.0+ compatible icon file. FORZEE IS NOT
A WINDOWS PROGRAM, but we include a .ICO for those
users who wish to install it under Windows.
5) BSXCAT.DOC - BSX's latest catalog. You may be suprised.
6) ORDER.DOC - E Z 2 UZE BSX order and registration form.
7) STUFF.DOC - BSX International Newsletter.
To run FORZEE 3.0 from a hard drive, simply copy the FORZEE.EXE and
FORZEE.DAT files into a directory of your own choosing. Just type
FORZEE and there you are. If the directory is in your PATH, you
may run FORZEE from anywhere.
To run FORZEE 3.0 from a floppy disk, (if you must) just make sure
the disk has the FORZEE.EXE and FORZEE.DAT files on it. Change your
default drive to A: or B: and type FORZEE.
If any of the above is confusing, refer to your DOS manuals. Those
are the books that are probably under a leg of a table somewhere to
keep it level. If you can't pull them out for fear of spilling a
drink or something, find someone who knows something about
computersand explain to them what you are trying to do. In a pinch,
call us. But we'll probably want some of whatever it is you are
drinking first. Unless it's Crystal Light. You can keep that.
Also, make sure your system meets the following criteria below:
1) IBM PC, XT, AT, PS/2 or compatible (any 80x88/80x86 machine,
from 8088/8086 clear on up through 80486 and beyond).
2) 256K RAM minimum.
3) EGA or VGA video adaptor with at least 256K of video RAM.
4) DOS 2.1 or higher or the DOS Compatability Box of OS/2.
5) Microsoft compatible mouse is supported, but NOT required.
FORZEE 3.0 WILL NOT WORK WITHOUT A EGA OR VGA CARD!
This game has been playtested on many systems. We can't say it
will work on every configuration, but it will work on virtually all of
them. We cannot guarantee that this program will run on any operating
system other than DOS or that it will work with any TSR's (Terminate
and Stay Resident programs) or memory management devices. IT IS
HIGHLY RECOMMENDED that you put files=20, buffers=40, and
device=ansi.sys in your config.sys file. These shouldn't be necessary
for FORZEE, but it's best not to take chances. So many problems are
caused by the omission of these lines that you'd be a fool not to put
them in. IT IS ALSO HIGHLY RECOMMENDED, if you do have problems with
FORZEE, that you unload and reload any TSRs before playing. This
often helps clean up problems that other programs have left behind.
In fact, we can't really guarantee diddly. Waddaya want for ten
bucks?
Please try to recreate any problem on another, similar
configuration before assuming we have screwed up. We will try to solve
any problems if you contact BSX. Before doing so, please re-read the
docs to make sure you aren't missing something.
You may get in touch with BSX International at (919) 493-4875,
just about any time, or you can send a message on Prodigy at
JBVC54A, or on GEnie at R.ROBERDS1, or on WWIVNet at 8 @9979. Or
you can even use the real mail!
4.0 - Rules. (i.e.- About playing FORZEE.)
FORZEE is a one-player card game based on both Yahtzee and poker.
The deck is shuffled and you are dealt a five-card hand. You may
discard any number of cards, or none if you choose, and draw new ones.
The hand you now have is then scored in a Yahtzee-like manner for only
one possible result as follows:
ACES: One point for each ace in hand.
TWOS: Two points for each two.
THREES: Three points for each three.
and so on 'til...
TENS: Ten points for each ten in hand.
Note: If the total number of points gathered with the above
combinations is equal to or greater than 100, a 75 point bonus
is awarded.
PAIR: Two cards of equal face value (or "rank") gets 10 points.
TWO PAIR: Two sets of pairs in the same hand gets 20 points.
3 OF A KIND: Three cards of equal rank gets 30 points.
SMALL STRAIGHT: 4 cards with consecutive face values. Ace can be high
or low. (ex: A,2,3,4,8 or J,Q,K,A,5). Earns 40 points.
LARGE STRAIGHT: As above but with all five cards consecutive. 50
points.
FLUSH: All five cards are the same suit. (ex: All Spades or Hearts).
Worth 60 points.
FULL HOUSE: A three of a kind and a pair in the same hand. 70 points.
CHANCE: Score each card its face value with face cards worth 10 and
aces worth one. (ex.- A,3,7,J,K is worth 31 points).
And finally, FORZEE: Four cards with the same face value. Four of
a kind. This is worth 80 points. If you do it
more than once in the same game you may get 160
points for each additional set. This is FORZEE
BONUS.
The the full deck is reshuffled and you are dealt another
hand after hand after hand until you've exhausted all of the
above combinations. You can only use each of the above scoring
schemes once, with the exception of FORZEE BONUS. You may
be forced to pick a scoring scheme and not have the correct hand for
it. In this case, that option IS considered "used" and you will
receive no points for it. Life's rough.
The object of the game is to score 300 points or more. Any less
and you lose. Any more, and you could become a FORZEE Legend!
5.0 - Using FORZEE 3.0
The game screen is divided into playing and scoring sections. To
the right are the cards and the various "buttons" that will allow you
to select cards, ask for help and hide from the boss, etc. In the
center are small screens telling you your next available action or
asking you for one. To the left are the scoring buttons where you
will get points for your hands and can find a summary of your scoring.
To begin play, select cards you want discarded from the hand you
were just dealt by clicking on them or on the "toss" button below
them. When you are done making your choices, or if you don't want
to discard any, click "done". Mouse users can just point with your
arrow and click the left button. Keyboard users can use the arrow keys
(make sure the Num Lock is OFF) to steer around and use return to
"click". Also, pressing 1, 2, 3, 4, and 5 will pick the cards you
want tossed and the first letter of buttons like "help" will also
select them. To deselect a card selected by mistake, just click on
it or the "toss" button again. To score a hand, just click on the
button matching the way you want it to count, after you have clicked
"done." You'll be asked to click it again to confirm. It's simple,
TRUST us.
Remember, you can only score a hand once and once that scoring
button is picked YOU CAN'T USE IT AGAIN. Sooner or later you're going
to have to score a worthless hand on one of the scoring buttons and
get 0 for it. That's how it goes with FORZEE. The game ends when
the last scoring option is chosen.
(One note on scoring. The FORZEE BONUS button is only a valid
button once a FORZEE has been scored. If FORZEE is "0" 'd out, so
is the bonus button. Once a FORZEE has been scored the BOUNS button
can be used indefinitely to score additional FORZEES, but can no
longer be "0"'d out. If you've had a FORZEE then the last hand will
occur once you obtain a non-FORZEE hand when the other options are
all full ,and that'll be all she wrote. You'll see. It's just like
Yahtzee, but it's got a good dance and you can beat to it.)
5.1 - Features
Below is a list of the other buttons on your screen and what they
will do for you:
HELP: If you need reminding on how the game works, press help.
A nifty rules summary will appear.
BOSS: Use this button to turn your screen into a convincing
but fake DOS directory listing. When in this mode, type "exit"
to go back to right where you left off or "abort" to really
quit back into DOS. Using abort will cause any game you were
playing to be completely lost. Notice that this trick need
not be used exclusively at work. It can help you convince
almost anybody that you are doing serious computer stuff.
"Honey, get me a beer?" "Er, can't; I'm busy with big
important things."
NOTE: This is not a real DOS shell. IT IS FAKE.
SOUND: If you don't like the tunes or if you are trying to make people
think you really are busy, click this to silence FORZEE. Click
it again if you change your mind. FORZEE will "remember" this
setting for furture sessions.
If you're paranoid and want to make SURE FORZEE starts with no
sound, just start the game by typing "forzee -s".
TRNY/GAME: The game can be played in game mode, or tournament mode.
Game mode allows you to play individual games to sharpen
your skills. When you are ready, select Tournament mode
and you'll be challenged to a best-of-seven bout. This
switch toggles you between these two options. You cannot
change this in the middle of a game/tournament without
quitting that game/tournament. That would be cheating,
like if a ball team decided that the first game of the
World Series didn't count when they were losing 13-2 in the
eighth inning.
PLAYERS: This button calls up a menu that will allow you to keep
track of up to eight players' lifetime stats. The players
are selected by scrolling with the "next" and "previous"
buttons and chosen with "use". "Clear" allows an old player
to be overwritten and a new name chosen. You may want to
do this the first time you use any new player slot to pick
a name for that player. These stats are kept for hard-core
players to show their friends, if they have any, to prove
their prowess. When a name is chosen, it will appear
in the middle of the play screen. "Done" returns you to the
game.
MOUSE: Lets mouse users adjust the speed of the mouse. FORZEE will
"remember" this setting from now on.
QUIT: Is an orderly way to quit your current game or tourney, or to
leave the program entirely and go back to the good old operating
system.
6.0 - Technical and Version Notes.
FORZEE was developed using Borland's Turbo Pascal 5.5 on an IBM PC
with an Intel Inboard 386, Paradise Pro VGA card, 2 megs of RAM, a 120
MB Maxtor Hard Drive, and a Logitech Bus Mouse. It was beta
tested and further developed on a Gateway 2000 386/33 with a Kraft
Trackball running under DOS 5.0.
6.1 - Version Summary
1.0 - 16 May 1990 - Initial release.
2.0 - 14 Sep 1990 - Background color changed. Sounds redone.
Stats and player save added. Trny/Game Option
added. Boss mode modified to allow exit to DOS.
2.1 - 1 Oct 1990 - Clueless toad figures out to update the Total
Forzees stat every time. Stats screen made a
bit more readable.
2.2 - 12 Oct 1990 - Horrid mousebug finally eradicated for all
time. Card graphics (Ace-O-Spades) cutified.
Minor little thangs took care of.
3.0 - 12 Sep 1991 - Mondo changes made to play screens and playing
environment. Addition of features like
"confirm scoring choice" and "you can't win",
etc. Tunes changed. Maximum overhaul, really.
7.0 - About BSX International.
BSX is a collection of computer gamers and other misfits under the
chemically-assisted direction of Bob Roberds. (No, he doesn't do
drugs. Just beer, and when he can afford it, the hard stuff.)
Additional guidance (often to bars and liquor stores ) is provided by
Dave Kotomski. Together, they share the vision of a world where
computer games are free (until one registers, of course) and cool cars
and women are readily available. (Yes, we are sexist pigs. What did
you expect?) Driven by this vision, we play games at all hours of the
day and night in search of the ultimate goal: a really cool game that
allows us to afford a sports car that we can stuff full of bikini-clad
girls. Until this goal is met, we will continue to produce games that
inspire you to share in this vision. Or at least keep you busy for
several hours or until you forget about cars and girls for a bit.
8.0 - Acknowledgements.
Bob would like to thank Dave for continuing to give indespensible
help in the creation of these little tidbits. Additional thanks to
the New York Giants for humiliating those overrated California pretty-
boys who shall be nameless. Kudos to LRG, who is for some reason a fan
of said pretty-boys, for not killing Bob when Bob goes on and on
about the Giants' triumphs. Thanks to the Committee for the State of
Emergency for demonstrating how NOT to take over a country.
Dave would like to thank Bob, John & Alexei for good times and
stuff. The good folx at Dynamix deserve a nod for their simulation
"Red Baron". If you don't think this is the best commercial game on
the market today, I don't want to talk to you. I've spent the better
part of '91 glued to the tube with this one.
And to Robin, a question from the world of country music: "How can
I miss you if you won't go away?"
Bob "The Ayatollah of Rock N Rollah" Roberds - Programming,
development and whining.
David "Dr K" Kotomski - Development, playtesting, dox and criticism.
are...
BSX International - "Where the Future is Tommorrow"
Q: "If you were alone on a desert island, what pain reliever would
you choose?"
A: "Brunette. 5'4. Cute, but not overweight. And a bottle of JD."
"God made man, but the monkey supplied the glue..."
- DEVO
"I wanna kiss her BUT she won't let me..."
- Some C&W guy
Live long and carry a big stick.
Peace.